About me

I have always loved creating models and telling a story.
It started when I was a kid and got into building military dioramas.
Later I discovered videogames and since then I have been hooked.

Games and game art are a big passion in my life and I love modeling,
texturing and lighting worlds for the player.

I also have great passion for more classic art techniques
like sculpting and oil painting.

Thanks for taking the time to check out my site.

 

Download Resume:

 


Resume

Personal Information


Name: Christian Hjerpe                                  Date of Birth: 15 april 1982
Nationality: Swedish                                      Tel: +46 (0) 70 – 400 97 59
E-mail: christian@christianhjerpe.com          Portfolio:
www.christianhjerpe.com


Ambitions

My goal is to continue develop my skills as a 3D artist and work at a company where I have a lot of creative input.

Key skills

  • High poly modeling
  • Low poly modeling
  • UVW Mapping
  • Creating shaders
  • Lighting
  • Texturing
  • Animation
  • Rigging
  • MoCap
  • Level and track design

Software

  • Autodesk 3ds Max
  • Autodesk Mudbox
  • Autodesk Motionbuilder
  • Unreal Editor (UDK)
  • Unity
  • Vray
  • Adobe Photoshop
  • Adobe After Effects
  • Worldmachine
  • nDo2
  • dDo
  • xNormal
  • Corel Paint Shop Pro
  • Tortoise SVN
  • Jira

Relevant Work Experience

Wemotion AB, Linköping, Sweden | Lead 3D Artist

  • Responsible for everything in the graphics department in the game development process.
  • Creating all the assets for the levels. High poly to low poly, textures and shaders.
  • Design of all the characters. Concept, modeling, texturing, rigging and animation.
  • Cleaning up and editing MoCap data.
  • Design of levels. Designed the environments and track layouts.
  • Advertising material like instruction videos, DVD-cover, promotional posters etc.
  • Graphics for Apps.
  • Supervisor for internship and thesis works.
  • Worked close with R&D in development of our inhouse game engine and editor.

Medical Vision R & D AB, Stockholm, Sweden | 3D Artist

  • Concept design of medical equipment
  • 3D model of medical equipment
  • Instructional posters etc.

PCG AB, Linköping, Sweden | 3D Artist

  • 3D models and texturing for military real-time systems.
  • 3D models and tracking for TV-shows.
  • Representing the company at different fairs and conferences.
  • Customer support for 3ds Max

PanVision, Stockholm, Sweden | Beta Tester

  • Beta testing of PC games

Miscellaneous

I was chosen along with two colleagues to represent Wemotion at GDC 2010, 2011 and 2012.

3D artist in the demo group called Dope. http://www.pouet.net/groups.php?which=3951

Education

Nackademin, Virtual Reality – Game art education
Discreet Training Center – Modeling in 3ds Max
Medborgarskolan – Classic Sculpting
Medborgarskolan – Oil painting
Medborgarskolan – Drawing
Folkuniversitetet – Photoshop

Languages

Swedish (native)
English (fluent spoken & written)
Spanish (basic knowledge)

Characteristics & interests

As a person I am very social, driven and a good team player. I am very passionate about games and game art.
I also have a big interest in classic art techniques like sculpting, drawing and oil painting.

In my spare time I love watching movies and build up my movie collection. To keep fit I train muay thai and work out at the gym.